Bet Big and Earn Little playing Craps
If you choose to use this system you really want to have a vast amount of cash and superior discipline to march away when you achieve a small win. For the benefit of this material, an example buy in of $2,000 is used.
The Horn Bet numbers are certainly not judged the "winning way to compete" and the horn bet itself has a casino advantage well over twelve percent.
All you are playing is 5 dollars on the pass line and a single number from the horn. It doesn’t matter whether it’s a "craps" or "yo" as long as you wager it at all times. The Yo is more dominant with players using this system for obvious reasons.
Buy in for two thousand dollars when you approach the table however only put five dollars on the passline and one dollar on either the 2, 3, eleven, or twelve. If it wins, great, if it loses press to $2. If it does not win again, press to $4 and continue on to eight dollars, then to $16 and following that add a one dollar each subsequent bet. Every instance you lose, bet the last wager plus an additional dollar.
Using this scheme, if for instance after fifteen rolls, the number you bet on (11) hasn’t been thrown, you likely should step away. However, this is what could develop.
On the 10th roll, you have a sum total of $126 in the game and the YO at long last hits, you come away with three hundred and fifteen dollars with a gain of $189. Now is a great time to march away as it’s a lot more than what you joined the table with.
If the YO does not hit until the 20th roll, you will have a total investment of $391 and seeing as current wager is at $31, you come away with $465 with your gain being $74.
As you can see, adopting this approach with just a one dollar "press," your profit margin becomes tinier the longer you gamble on without winning. This is why you must walk away after a win or you must bet a "full press" once more and then continue on with the one dollar mark up with each hand.
Crunch the data at home before you try this so you are very accomplished at when this approach becomes a non-winning adventure instead of a profitable one.
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